![]() Effect stacks up to 5 times.Įach enemy damaged by Boulderdash increases your Weapon Damage for a short duration. Nameĭoubles your Armor for a short time after Boulderdash ends.Įach enemy damaged by Boulderdash increases its damage for a short duration. ![]() I don’t see it being a skill that’s worth stacking mods on though. With the number of buffs and debuffs available through mods, this becomes a very versatile initiation tool. Increases the effectiveness of the health drain. Grants allies a Weapon Damage bonus while Tremor is active.įound on: Legendary Armor, Statue’s Torso Gain Bonus Armor and Health Regeneration while the skill is active. Increases the range of Tremor’s explosions. There’s potential for it to be used in some builds though, as a couple of its mods are found on Legendary Gear. ![]() Tremor seems to be focused on a mix of both damage and sustain, with a little bit of utility added in. Increases Impale’s damage against targets with Bleed. Impaled enemies generate additional Health Regeneration for all allies. Impale can be activated two more times before triggering its cooldown. Impale can be activated an additional time before trigger its cooldown. There’s a small boost to its utility in some Health Regeneration, but otherwise becomes a damage powerhouse. Impale is much like Earthquake, as the majority of its mods increase damage. The enemy with the highest health takes increased damage. Reflected bullets apply Vulnerability on hit. Increases the duration of Reflect Bullets. Increases the damage of reflected bullets. Reflected bullets inflict Bleed on enemies. NameĬan fight while Reflect Bullets is active, however damage mitigation is reduced to 50% and cannot be ended manually. While normally a defensive skill, the mods for Reflect Bullets make it a very capable AoE clearing skill as well. Effect doubled to 200% if the target dies. Heal for 100% of the damage dealt by Gravity Leap. Gravity Leap inflicts Bleed on all enemies hit.Įnemies within the damage radius are debuff, having all incoming Anomaly Damage multiplied for a duration.įound on: Legendary Armor, Marshal’s FootgearĪllows a second cast of Gravity Leap before triggering its cooldown.įound on: Legendary Armor, Marshal’s Gauntlets Bleed, Damage, Debuff and Self Healing effects all make it a pretty well-rounded skill. Gravity Leap may have the shortest list of mods, but has a diverse enough set to allow it to be strong in several possible builds. Golem increases your Resistance by 33% while active. While Golem is active, incoming bullets have a chance of be reflected back at the enemy. Increases Golem’s duration and applies a shorter duration of the skill on allies. Pulses occur every 2 seconds.Įach kill while Golem is active extends its duration by 1.5 seconds. Golem spawns radial pulses that inflict Bleed in a small radius. With access to high duration and the ability to extend it through kills, it’s best to not sleep on it. Golem may not have the most diverse set of mods, but it does have potential as a strong support skill. Hitting enemies with Earthquake will steal a portion of their Armor. Hitting an enemy increases your armor for a short time, can stack up to 10 times.Įarthquake Permanently reduces the Armor of the enemies that are hit.Įarthquake will inflict Bleed on enemies it hits.Īllows a second cast of Earthquake before starting its cooldown period.įound on: Legendary Armor, Seimic Commander’s BootsĮach enemy killed by Earthquake will restore 10% Health to all allies in a 20 meter radius. The Armor mod has potential to be useful for the Warden branch of the Skill Tree. There is some utility in bonus armor and a team heal, but very limited. EarthquakeĮarthquake being a basic damage skill has mods that reflect that, being mostly damage increases. Note: The current information on Tiers and Drop Info below may be incomplete and will be updated as information becomes available. Regardless of the path you choose, the Devastator is up for the job. If desired, they can also be used to lean even further into its ability to tank and become an absolute juggernaut on the battlefield. Mods help this class diverge from it’s inherently tanky nature. Notes: Best used for grouping enemies for focused bursts of damage, works well with any branch of the Skill Tree. Tags: Kinetic, Bleed | Earned at level 22. The obelisk will then explode dealing damage to enemies in the radius. Encase a target in stone, inflicting Bleed and pulling enemies in a small radius towards the created obelisk.
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